AI Insights · Timothy · January 2022
Top 5 Final Fantasy Games on Android in Italy, Q4 2021
Discover the performance trends of the top 5 Final Fantasy games on Android in Italy during Q4 2021, including download rates, revenue, and active user metrics.
During the fourth quarter of 2021, the top Final Fantasy games on Android in Italy showcased a variety of performance trends in terms of downloads, revenue, and active user metrics. Here’s a detailed look at each of the top 5 games:
DISSIDIA FINAL FANTASY OO experienced a fluctuating revenue trend, peaking at approximately $2K in the week of November 8 and closing the year with $1.8K in the final week of December. Weekly downloads saw a gradual increase towards the end of the quarter, starting from 80 in late September and reaching 127 by the last week of December. Active users also showed a steady rise, growing from 144 in late September to 159 by the end of December.
Final Fantasy XV: A New Empire had a varied revenue trend, with a notable peak at $2.2K in the final week of December. Active users were minimal, with a recorded 10 users in late September.
FINAL FANTASY BE:WOTV displayed a mixed revenue pattern, peaking at $1.9K in late September and seeing another significant peak of $1.6K in the week of December 20. Downloads were highest in late September with 205, and saw another surge to 340 in late November. Active users peaked at 576 in late September but saw a decline to 406 by the end of the quarter.
FINAL FANTASY BRAVE EXVIUS showed a steady increase in revenue, reaching $1.3K in the final week of December. Downloads fluctuated, peaking at 101 in early December. Active users remained relatively stable, starting at 216 in late September and ending at 170 by the end of December.
FFVII The First Soldier, which was released in mid-November, saw its highest revenue in the week of November 22 with $828. Downloads were robust at launch with 9.3K in mid-November but decreased to 465 by the end of December. The game had a significant number of active users at launch with 9K, which decreased to 1.2K by the end of the quarter.
These data insights, derived from Sensor Tower, provide a clear view of how each game performed in the Italian market on the Android platform during Q4 2021. For more detailed insights, visit Sensor Tower.